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    时间:2021-01-07 15:17:58 来源:管理员



    动画实践、流程与制作

    Animation Practice, Production & Process

     

     "Animation practice, production & process" magazine introduces, analyzes and explores how animation is created and displayed. Animation includes all kinds of practice. This magazine tries to bring all kinds of animation to the academic frontier, and puts forward opinions and Analysis on the practice, process and production of these works. This magazine invites representatives of animation practitioners and scholars from all over the world to analyze the animation industry from many different perspectives. It is hoped that this magazine will help expand the richness of knowledge and debate about animation.


    《动画实践,过程和制作》杂志,介绍、分析和探索动画是如何创建和展示的。动画包含了各种各样的实践,本杂志试图将所有类型的动画带到学术前沿,并对这些作品的实践、过程和制作提出见解和分析。本杂志邀请来自世界各地的动画从业人员和学者代表从许多不同的角度剖析动画行业,希望这本杂志将有助于扩大关于动画的知识和辩论的丰富性。



    As an art form, an academic research discipline and a series of successful commercial applications, animation has finally been recognized to a great extent. In view of this, "animation practice, production & process" focuses on the concepts and problems in the production process of animation screen works, and provides an innovative platform for animation production, animation teaching and many other practitioners. Animation practitioners will be understood as multiple roles, such as animator, independent director, curator, producer, screenwriter, all roles in animation studio (storyboard, layout, editor, technical director, etc.), archivist, collector, festival director, University animation tutor, researcher, actor, sound designer, exhibitor, etc.


    动画作为一种艺术形式、一门学术研究的学科以及一系列成功的商业应用,终于获得了很大程度的认可。鉴于此,《动画实践,过程和制作》聚焦动画银幕作品制作过程中的理念和问题,给动画制作和动画教学等众多从业人员的工作提供一个创新的平台。动画从业者将被理解为多个角色,例如:动画师、独立导演、策展人、制片人、编剧、动画工作室中的所有角色(故事板、布局、编辑、技术总监等)、档案管理员、收藏家、大学动画导师、研究人员、演员、声音设计师、参展商等等。



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    1.‘The Dolph War did not take place’: Simulation, immersion and storytelling


    2.Drawn to 360°: How can the aesthetics and qualities of traditional 2D animation storytelling add to the immersive VR projection paradigm?


    3.Emersive storytelling: An exploration of animation and the fourth wall as a tool for critical thinking


    4.The possibility of documentation through animation: A comparative study of the animated short Pica-Don and other artworks addressing social/historical issues


    5.Hysteria: An autoethnographic reflection on making an animated documentary film from archive material


    6.Infusing local culture in Singaporean animation: Developing a framework of cultural specifics from a study of contemporary cinema in Singapore


    7.Not (A) Part: Handmade animation, materialism and eco-aesthetic cinema


    8.How universities can better engage with the animation/VFX sector in Scotland


    9.Interview with Michael Dudok de Wit, award-winning animator, director and illustrator (The Red Turtle, Father and Daughter)